Automated Game Design and Personalised Interactive Experiences
Sander Bakkes
Date: 16:00 – 17:00, Friday, 01.11.2019
Location: Minnaert – 2.02
Title: Automated Game Design and Personalised Interactive Experiences
Abstract: Ideally, artificial intelligence (AI) in (applied) games provides satisfactory and effective game experiences for players regardless of gender, age, capabilities, or experience; it allows for the creation of personalised games, where the game experience is continuously tailored to fit the individual player.
In this talk I will highlight which steps have already been taken to the end of tailoring game experiences to the individual player – while the player is still interacting with the game environment -, and I will provide accessible examples of how our research group has already incorporated such adaptive game technology into actual games.